Fri 1 Sep 2017
1:12 PM

Things I’ve backed recently on Kickstarter

FIGHT KNIGHT

if a skelly feelin froggy up in here, we gonna draxx. them. sklounst.

FIGHT KNIGHT! They’re a knight! Who fights! With their fists! I’ve actually been following Thomas on Tumblr for quite a while, so I’ve seen a lot of gifs of FIGHT KNIGHT (you have to write it in all caps like that, it’s just how it is) as it’s been going from inception to something you can actually back and it’s so good looking.

It is also absolutely committed to the punching thing.

kingdomkome21 asked: Dunno if anyone has asked, but will there be any NPCs to interact with? A merchant, perhaps? Any other game mechanics in play or in mind that aren’t so much about picking the bad guy(which is immensely entertaining and is no doubt the main focus of this game)?

absolutely! npc interactions are a big part of the game. of course, the interaction is done in the same way you interact with everything else

with punching, of course


Spire

The City Must Fall

Gonna let this one speak for itself:

You are a dark elf. The touch of the sun burns your grey skin, and you hide from the light in twisting corridors, crumbling temples and the lawless undercity of the metropolis known as Spire. The high elves, rulers of the city, alien and capricious, allow you to live here as an underclass forced to beg for scraps.

Your religion, your culture, and your people are being destroyed all around you. You have seen your fathers, your mothers, your grandparents subjugated by the high elves, and you have had enough. You have joined the resistance: the ministry of Our Hidden Mistress, worshippers of a forbidden goddess.

You have sworn in blood that the high elves will fall, that you will destroy them through subterfuge, and insurrection, and terror.

Spire is a dark fantasy-punk standalone game where you play members of a dark elf resistance against their high elf oppressors in a city that feels like what Broms art looks like: weird and gothic and bloody. The art and descriptions are cool and evocative and different, and the characters are unique from the ground up, whether you’re playing a carrion-priest with a pet hyena, a member of a fallen order of knights who are now mostly swaggering bullies, an archivist who fetters away knowledge and dark elf artifacts in the city’s never-completed reality-warping mass transit system, or literally a living hive of glyph-marked bees.


Cultist Simulator: Behold Our End

creepy.

Unlike the last two, you can still back Cultist Simulator if you want to. It’s from the creator of Fallen London and creative director of Sunless Sea, and describes itself as:

a narrative game that lets you play a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you’re looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.

And apparently I am a total sucker for

Because all of these things are good, or at worst, extremely interesting.

Fri 18 Aug 2017
12:34 AM

While on hold, I discovered I have accidentally bought Akira on Blu-Ray three times. It’s good, but not THAT good.

Thu 3 Aug 2017
11:00 AM

The complete lack of any kind of Netrunner news after the last pack of this cycle (shipping now!) is unnerving. Hoping GenCon delivers.

Sun 30 Jul 2017
7:16 PM

HELL IS REAL, declares a billboard on I-71 south in Ohio, and I realize the only food option for the last 3 exits has been Subway

Tue 25 Jul 2017
4:24 PM

Start looking at new card sleeves and I end up also looking at deck boxes. I don’t NEED more deck boxes. I’m just weak.

Thu 13 Jul 2017
3:40 PM

I’ve drank so much La Croix trying to crush through this last-minute project at work that I think my veins are probably full of lime sparkling water.

Sun 2 Jul 2017
7:55 PM

I really, really regret not Job Fairing the Geomancer away. #FF5FJF2017

Thu 29 Jun 2017
5:45 PM

Gotta hand it to Exdeath: for an RPG villain, he basically remains one step ahead at all times and accomplishes all his goals. #FF5FJF2017

Sun 25 Jun 2017
1:55 PM

Out at brunch and the two guys at the next table are having an in-depth discussion of Zork. Fascinating.

Thu 22 Jun 2017
5:32 PM

A couple Final Fantasy articles

It’s a very Final Fantasy time of the year, as the Final Fantasy V Four-Job Fiesta has kicked off and, despite saying I was going to pass on it this year, much like I say I am going to do every year, I’m in it again. As such a couple of interesting FF-related articles have slid across my desk and, well, here you go.

How Three Kids With No Experience Beat Square And Translated Final Fantasy V Into English tells the story of the remarkably good FFV fan translation, which managed to even be loads better than Square’s official translation” on the PS1. I distinctly remember playing the fan-translated version on my parents’ creaky PC in my freshman year of high school, being amazed at this game that had been passed on for official US release.

good job using a great story in the thumbnail, Paris Review

When Lore Bores isn’t strictly Final Fantasy related, but anything that namechecks FF3(6) in all its mistranslated glory as an example of a time when developers had a handle on the proper ratio of gameplay to story, and every hero wasn’t Gruffshoot McWhiteguy and his Adventures in the Grimdark Sepia Universe, is fine by me.

Wed 21 Jun 2017
6:53 PM

Four white mages require way more babysitting than four indestructible death machines. #FF5FJF2017

Wed 21 Jun 2017
6:53 PM

I miss the year I had Knight and Berserker as my first two jobs and could auto-grind for gil without looking at the GBA. #FF5FJF2017