FIGHT KNIGHT! They’re a knight! Who fights! With their fists! I’ve actually been following Thomas on Tumblr for quite a while, so I’ve seen a lot of gifs of FIGHT KNIGHT (you have to write it in all caps like that, it’s just how it is) as it’s been going from inception to something you can actually back and it’s so good looking.
It is also absolutely committed to the punching thing.
kingdomkome21 asked: Dunno if anyone has asked, but will there be any NPCs to interact with? A merchant, perhaps? Any other game mechanics in play or in mind that aren’t so much about picking the bad guy(which is immensely entertaining and is no doubt the main focus of this game)?
absolutely! npc interactions are a big part of the game. of course, the interaction is done in the same way you interact with everything else
Gonna let this one speak for itself:
You are a dark elf. The touch of the sun burns your grey skin, and you hide from the light in twisting corridors, crumbling temples and the lawless undercity of the metropolis known as Spire. The high elves, rulers of the city, alien and capricious, allow you to live here as an underclass forced to beg for scraps.
Your religion, your culture, and your people are being destroyed all around you. You have seen your fathers, your mothers, your grandparents subjugated by the high elves, and you have had enough. You have joined the resistance: the ministry of Our Hidden Mistress, worshippers of a forbidden goddess.
You have sworn in blood that the high elves will fall, that you will destroy them through subterfuge, and insurrection, and terror.
Spire is a dark fantasy-punk standalone game where you play members of a dark elf resistance against their high elf oppressors in a city that feels like what Brom’s art looks like: weird and gothic and bloody. The art and descriptions are cool and evocative and different, and the characters are unique from the ground up, whether you’re playing a carrion-priest with a pet hyena, a member of a fallen order of knights who are now mostly swaggering bullies, an archivist who fetters away knowledge and dark elf artifacts in the city’s never-completed reality-warping mass transit system, or literally a living hive of glyph-marked bees.
Cultist Simulator: Behold Our End
Unlike the last two, you can still back Cultist Simulator if you want to. It’s from the creator of Fallen London and creative director of Sunless Sea, and describes itself as:
a narrative game that lets you play a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you’re looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
And apparently I am a total sucker for
- Cosmic weirdness
- Unique-looking user interfaces
- Alexis Kennedy’s writing
Because all of these things are good, or at worst, extremely interesting.